Clear everything on the map first as you might be missing something else). Glitched trophies: There are reports of the silver trophies for doing all Gigs & NCPD Scanner Hustles in each district not unlocking (it’s worth noting that some tasks only spawn at certain daytimes, some require Street Cred 50, and some require you to have done tasks in other districts – so most of these reports are actually from people missing something and not bugs.Approximate amount of time to platinum: 70h with Money Exploits / 100h without Money Exploits.Estimated trophy difficulty: 3/10 (can do everything on easy difficulty).An Achievement section with tags, guides and roadmaps.A guide for River Raids and Mastery Challenges.A guide to all Order of Ancients members.A guide to all Flyting Contests, including each correct answer.A section covering unique Legendary Weapons including Excalibur, Mjolnir, and Gungnir.A section covering all Legendary Animals in each region.A section covering Boss Fights throughout the main story.A detailed Settlement guide including a breakdown of settlement levels and buildings.A guide to Collectibles for each region, including Abilities, Wealth, Weapons and Armor. Burly men at sea platinum walkthrough how to#A choices guide for the main story, including How To Get the Best Ending.A walkthrough for optional regions including Asgard, Jotunheim, & Vinland.A complete Walkthrough of the main story.This guide for Assassin’s Creed: Valhalla includes: When you defeat the Skirmisher, loot their body for a Nickel Ingot. You’ll want to maintain a high amount of health to ensure that you can sustain these blows without succumbing, should you be caught off guard. This enemy can be deadly quick, and will sometimes perform special attacks which involve numerous swift jabs in quick succession. You should take out the Arbalists surrounding the crowd before you focus on the executioner to reduce incoming damage, but this can be done while kiting the executioner if you have Sigurd and Basim with you.Īs you fight through the camp you’ll also encounter a Skirmisher, wielding two daggers. So long as you engage the executioner and prevent him from killing the prisoners, they will be safe. You will need to kill all the guards in the camp as swiftly as possible, focusing on those near the prisoners and the executioner in particular. Once you enter the camp a brief cutscene will play, indicating the imminent execution of the prisoners. At this point you should rush to the objective markers and eliminate the executioner as soon as possible. If you do choose to enter by stealth and kill the guards one by one, you’ll need to listen out for when the guards order the execution of the prisoners. It doesn’t matter which approach you take, but you’ll find going with Sigurd’s suggestion is the swiftest and, in truth, the more secure in terms of ensuring the survival of the thegns. Sigurd will suggest that you charge the camp by force, but Eivor advices a more stealthy approach. When you reach the outskirts of the camp, use your raven to scout it, and Odin’s Sight to highlight the location of guards. You’ll need to cross the Great Ouse River, then continue up the hill through the countryside. Rescue the Thegns at Leah Villa Garrison ¶ĭespite the urgency of the cutscene, you can take as much time as you like when travelling to the Leah Villa Garrison. When the longhouse is secured a cutscene will begin, after which you’ll be tasked with travelling to the Leah Villa Garrison, southwest of Buckingham, to rescue the thegns. The only other nuisance will come in the form of a Pikeman, but you should be familiar enough with these enemies by now to know what to expect. However you choose to fight the Standard Bearer, you’ll make short work of him with Sigurd and Basim at your side. The woman will tell you that Sigurd jumped through the same window that you entered the alehouse from. Otherwise, either of the other options will give you the information. The last option is the most desirable, but it does require that you have at least 2 charisma to succeed. When you speak with the woman you will need to do one of three things to obtain the information: pay her 130 silver, intimidate her with threats, or convince her to yield the information with your charm. Instead, you should speak with the woman who is cleaning the table by the door. You won’t get anything out of the groups of men at either end of the alehouse, so don’t bother speaking with them. You will now need to speak with someone in the alehouse for information. Once inside, Eivor will note that Sigurd isn’t in the alehouse. The easiest way to do this is by approaching the alehouse from the south, and entering through a window at the back. Your task is to enter the alehouse without drawing too much attention to yourself.
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